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THE WAREHOUSE PUZZLE / EST. 1982

SOKOBAN.

A little room. A lot to untangle.
Every crate has its place. Find it.

MOVES0
PUSHES0
ON TARGET0 / 3
Push every crate onto a diamond.NO RECORD YET

START EASY. EXPLORE FIFTY CLASSICS.

Push, never pull. Only one crate at a time.
Take your time — a good move is worth the wait.

Crate◇ Target In place

Arrow keys or tap the pad.
Swipe the board to move.

ORIGINAL COLLECTION

Choose your challenge.

Start with three easy crates on level 0, then explore 50 classics.
0 of 51 completed · ✓ marks a solved level.

WAREHOUSE HANDBOOK

Everything in its place.

Move the warehouse keeper and push every wooden crate onto a diamond target. A placed crate turns green.

No timer. No lives. Completed levels and records are saved on this device in a cookie for one year, renewed when you play. Your current position is also saved in browser storage. Clearing site data removes these saves.

A FRESH PERSPECTIVE

Restart this level?

Your moves on this attempt will be cleared. Completed levels and personal records stay saved.

WAREHOUSE IN ORDER

A place for everything.